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movq
Reply to #uhvlayq
@lyse Yep, the scrolling is part of the GUI (responding to scrollbar events, translating coordinates, nasty stuff like that). It’s pretty brute force right now because it does a full redraw for each scroll event – a faster version would be to use `WinScrollWindow()` which scrolls/moves existing window content and then you only draw the new parts. Maybe I’ll do that in a later version. 😅
1 week ago
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lyse
Reply to #4jzwvva
@movq Nice! Oh, I hear you. Remindes me of my multi-line table implementation for tt2. Surprisingly complicated stuff is needed for such a trivial thing as scrolling. I implemented a simple cache to speed up rendering when the same entry didn't change. But there is probably a lot more room for further improvements.
1 week ago
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movq
Reply to #4jzwvva
@lyse (G)UI programming is just horrible. %) At least more modern toolkits have things like a “scrolled pane” or similar, so we don’t have to reimplement this over and over.
1 week ago
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